+33 (0) 6 66 174 859 vincentdomela@gmail.com linkedin profile
me

Presentation

I’m a passionate video games programmer with a 4 years experience, always looking to improve my skills by working on interesting projects. Mainly a generalist programmer with a good overall level in the different aspects of the video game developpement, I have specialized as a gameplay/engine programmer.

My passion for games, my great dedication and knowledge can make me a valuable asset for any team in the industry. Working with designers and artists to make things come alive and give the players a unique experience is truly what makes me enjoy my job. I just love working together with other people to achieve great things, that’s what drives me forward.

Main skills

Gameplay mechanics, User controls, AI, Physics, Engine, UI, TRC Compliance.

Strong knowledge of every aspect of the video game development, generalist engineer willing and capable of handling every task within time constraints and under pressure.

Very fast learner, always developping on new hardware with new programming languages, techniques and SDKs.

Create well tested game mechanics and technical systems, running efficiently on targeted hardware with specific limitations.

Knowledge

Languages : C, C++, C#, ObjectiveC, Java, GLSL, ActionScript, LUA

SDK : OpenGL, Unity, Ogre, Scaleform, Vision Engine, FMOD, Xbox 360 SDK, Cocos2d, Unreal Engine

IDE & Softwares : Visual Studio, XCode, Eclipse, Flash, 3DSMax, Photoshop, AlienBrain, Hansoft, SVN, JIRA

French mother tongue, fluent in English (TOEIC 980/1000 & 1 year spent in England), Engineer diploma at the Engineer School IMAC (Image Multimedia Audiovisual and Communication), Driving licence

Skill levels

Gameplay programmer : +++++
Engine programmer : ++++
UI programmer : ++++
Tools programmer : +++
Graphics programmer : +++
Project management : ++
Game design : ++
Graphic art skills : +

Endorsements

“I managed Vincent during a tightly scheduled video game production. He has demonstrated his excellent capacities of synthesis and efficiency on many programming aspects (gameplay, pathfind, middleware integration, engine). He's completely autonomous and really reponsible. I have no doubt on his success on any kind of job related to programming (even with management aspect in the near future). If I'd need an excellent polyvalent programmer for a new project I'd hire him without any doubts!”
Gaylord Foureau - Lead Programmer at Punchers Impact

“Vincent is a skillful developer and a valuable member to any development team. Hard worker, clear and thorough in his communication, his problem-solver ability and his efficient work make him a strong asset. He also is a very pleasant person to work with, always friendly and good-spirited.”
Alexandra Raymond - Digital Project Director at Punchers Impact

“Vincent has a strong interest in a lot of subjects regarding video games programmation. From engine issues to gameplay updates, he was efficient in everything and a godsend for the entire team. And he kept his smile during all our very long crunch !”
Jérémie Poidevin - Producer Associate at Punchers Impact

“I've worked with Vincent Domela on the 'Cover Girl' project on PSP, so I can recommend him: he is a motivated, serious games programmer, keen on taking responsibilities. Moreover, he has good communication and coding skills.”
Paolo Baerlocher – Technical Director at Neko Entertainment